November 2011 Archives

narrative-wip

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post tutorial and map-shop

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Last tutorial was very useful because now I have a typology to work on. Am now swimming in cartographic world and seafarer ethnography and getting a bit lost between the two. I know that it shouldn't be about designing some sort of cruise liner nor it should be a new type of map. I am now trying to place my research in a room, not THE room, but a map shop. The shop could be the beginning (or ending) of the narrative where this fictional floating city is re-constructed into different forms of maps as commodities. 

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thinking model-drawing wip

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This is sort of the foetus of my '3D or thick Map' model. The idea is to map an individual's experience of the city through a set of territories expanding from body to building and architecture scale. Up to this point she jumped on a bus on the way to work but I have to stop a bit here to re-think what I'm trying to get out of this.

Anyway.

A nice quote on furniture as territory:


"...enables the body to be most directly affected by, but also protected from, the chaos of every outside: "For our most intimate or most abstract endeavours, whether they occur in bed or on a chair, furniture supplies the immediate physical environment in which our bodies act and react: for us, urban animals, furniture is thus our primary territory."

I think it was Deleuze.

So the idea of this map evolved from the notion of 'diffused city' whereby an individual impose upon herself sets of limits which, through this 3D map, creates a territory of her own city. To some extent she is confined into the interiority of the domicile, the mobile, and the commercial - a city as fragments of limits that constantly expanding and contracting. I still, however, do not know what I'm questioning or critiquing. 

Another quote on map vs. experience of a space:

"...the point is a simple one that is now echoed in a critical literature on cartography -that hegemonic types of mapping represent space as a 'completed horizontality' - in which the dynamism of change is exorcised in favour of a totality of connections. Mapping is one of a number of ways in which the disruptiveness of space is tamed"


So perhaps I could explore this 'disruptiveness' through the idea of 'confinement' instead of connectivity. 




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limit, map, displacement, non-site

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Rather than agonizing over my perpetual confusion about the room and the universe, I am trying to define what is it exactly I'm trying to get out of the idea of a limit and here are some of the reference I've been looking at...

Limit vs.Territory
Containment as graft (from Bucky's dome over Manhattan)
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or 

Displaced containment (from Synecdoche New York)
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And the cyclical fate of a map as limit:

"'Let us imagine that a portion of the soil of England has been levelled off perfectly and that on it a cartographer traces a map of England. The job is perfect; there is no detail of the soil of England, no matter how minute, that is not registered on the map; everything has there its correspondence. This map, in such a case, should contain a map of the map, which should contain a map of the map of the map, and so on to infinity.' Why does it disturb us that the map be included in the map and the thousand and one nights in the book of the Thousand and One Nights? Why does it disturb us that Don Quixote be a reader of the Quixote and Hamlet a spectator of Hamlet? I believe I have found the reason: these inversions suggest that if the characters of a fictional work can be readers or spectators, we, its readers or spectators, can be fictions."
--- Jose Louis Borges

A map of the warehouse with a stage set of a warehouse that contains a set of a warehouse that houses 1:1 parts of New York City. Example of nested limits:

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Map that gives territory (situations and physical experience) a confinement within which relational spaces are synthesised.

Since the city is already a mutable, superposed and diffuse and not always physical entity, and it cannot be understood from the classic perspective, perhaps through a confinement (of a format) one can begin to construct its elusive inhabitations.

"We have the tools, we make the map, tattoo the city. Everything is the same operation. A singular operation about the construction of the city and the interpretation of worlds." Jose Morales

Can map be a room from which territory is constructed - and not the other way around?

From Robert Smithson's 'Mapping Dislocations', 1967

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Smithson's use of topographic maps from that project led him to develop a small but focused body of works based on his notions of mapping as fictive sites that pre-figured his sculptures called nonsites.

So here we go, I'm back to the wonderful world of NON-SITE that I brought upon myself through  Cabaret Voltaire and its NO-BOX!

room-universe

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The room and the universe comes as split personalities that are yet to be constructed. As the fragments of the room are assembled, the resulting space manifest itself as an enclosed entity while rendering the universe dismantled.

THE ROOM
The room will be a montage from series of spaces traversed by a person who moves move in and out of the city. On one scale it comprised of endless labyrinth of spaces of the everyday in a building: the classroom, the supermarket, the tube station, the interior of car. On the flip side is the array of exterior faces: building facades, windows, entrance door, etc. This split defines our experience of the city that increasingly becomes endless terrain of fragmentary spaces. The room is assembled to form a limit, and as it folds into an enclosure, it disrupts the city on the flip side.

THE UNIVERSE
The universe is the result of the assembly of the room.  In his universe, the boundless flows and trajectories of the city is momentary interjected by the room. The universe, in its stillness and fragmented state allowed the individual in the room, within his self-imposed alienation, to construct his own universe.

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Obviously the text is way too abstract even for myself. It was much clearer this morning as I sketched the image but midway I decided that the image becomes more of a model and to some extent becomes yet another version of my re-con sans the characters. I will need to refine what I am trying to achieve here. Will re-model.



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re-con model wip (still!)

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Been working on finishing my re-con model. It's getting there..The graphics are not the yet because for the life of me I can never manage to get a lasercutting slot. If whoever has fast internet and is willing to help me book a slot for tomorrow I will greatly appreciate it and will provide some rewards (a week supply of kit kat?).
Also the it's supposed to be 4 different shades of varnish but somehow come out all the same. Will repaint.
I am, however, looking forward to move on from re-con since I am still not sure how to progress to the next stage.


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TS thoughts

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At the moment I can only think of one topic and hopefully more will come out after discussion today. Possible TS topic:


Scenography and interface

Looking into the construction of scenic environment. Different from traditional set design, scenography is capable of evolving in its impact and meaning as the performance unfold. The effect is multi-sensory for both audience and the performance. Broadly speaking, elements of scenic environment are objects, costumes, light and sound. I would start into these elements at theatre scale and will blow up the scale possibly to architecture or a city.

For the time being looking at theatre scale:


Costume as scenic device

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Scenic device at architectural scale??

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after the jury

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I find the jury was very productive and useful as the jurors were responding to both my verbal presentation as well as their reading of my (less than rudimentary) model. Barbara suggested looking at 'what doesn't fit' and the 'shelf life'- this comment perhaps came from the reading of the model. What I had with me are fragments that when assembled formed a single space. The question is what if there are elements that does not fit and therefore implies some sort of shelf life or time limit. Tobias mentioned scenography, as well as the importance of the stage as interface. Goswin suggested a closer study of the context outside the room of Cabaret Voltaire: the quiet street, the unassuming building, the 'neutral' Switzerland, the art scene at the time period.

 

From the comments I singled out several topics that I'm interested in taking on board: 


1.  Limit and space of confinement:

Exploring the physical parameters of space. Cabaret Voltaire exemplifies an archetype of space that provided isolation and boundary needed for freedom of creation. This inversion of an idea of confinement is what I would be interested in exploring as a thesis.


2.     Stage and interface

The stage in Cabaret Voltaire provided not just a limit but also an interface or a device. Scenography uses the space as the artefact, or 'scenic object' that actualize the performance. Mark Cousin used Diller Scofidio's blur building as one example (although he said there are better ones) of this inversion of space and scape/scene. There a scene, the atmospheric fog, is created from within the building and therefore is an imperative component of the architecture. I would like to research a bit more into this and if possible have a discussion with Mark Cousin. I think this idea of interface could be applied to different scales. 

colour references???

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model is halfway done but need to re-cut few things on monday (which will be a problem because I have future practice tutorial - yikes). As for colours, I've decided to paste the graphics on the back of the cuts I think that will go with the idea that within the limit or the room they erased their previous identity (- temporarily). At the front, however, I tested few ideas with monochrome (dark grey) and colour (yellow/green/natural brown) but I really am not sure about it - I tried dark grey at the backside and came out pretty bad (and since, the thick plys are all hand-cut, damage control will be almost impossible by tomorrow). Will need some suggestions.
At the moment they look ok bare as it is but its pretty plain.

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room with everything-wip

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I have to compose how the room would look in photoshop to see the composition and will trace all the elements in rhino so I can figure out how these objects slides in and out the fragments. I decided that each fragment has to have each characters body of work/mask inserted in when the room's assembled. The idea is when you take the room apart, each fragment becomes sort of art-object in itself (more like part of dada montage) and re-configurable. Means that I have to ditch previous model that is fixed - damn.

It looks messy now but the elements will not appear at the same time. Also hopefully better composition will come out once traced in rhino.

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the no box - wip

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Still in progress, the character of course will be of different shapes and they will have another layer of mask(s)

I still haven't made up my mind whether or not:
1. the characters are the same material as the room
2. what is the material??
3. if parts of the room slots into the character OR
4. the character pivots into the room and vice versa
Any suggestions?

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The sequence roughly will be:
1. the character plates (they're freestanding) will start out scattered or roughly on their original location in the continent
2. Ball and hennings will form the first corner of the room and the stage - the room fragments will either be inserted or connected with a pivot to the character plates
3. the rest of characters come in, and form the full room
4. the sides of the room will have slots to insert their 'transformation'
5. when the members disbanded, they will take parts of the room with them
6. the fragment they take with them will form a new 'room' somewhere else (this will be a collage-y abstract looking rooms in Berlin, NY, Paris, Zurich, Romania

More to come. Will definitely start cutting tomorrow otherwise im doomed.

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box perspex slides (now obsolete)

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Have been working on reconfiguring the box so that at the end the room will 'disappear'.
I keep on changing my mind about the choice of material, graphically I feel very limited if I cut and paste into cardboard - it might risk looking a bit dodge.

From the image below the character changed a bit, I added the ones that were active during and after Cabaret Voltaire and started Dada movement in different country.
So now they are:
Ball + Hennings : DE (munich)----CH----DE
Tzara: RO----CH----FR
Janco: RO----CH----RO
Taeuber: CH----CH
Picabia: FR---CH---NY
Huelsenbeck: DE (Berlin) ----CH---DE(Berlin)


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