May 2009 Archives

second trial

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the application of texture (alabaster) is proving to be an issue, working on trying to fix it.

001-Second-Test.jpg

first render trial

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First-Test.jpg

program

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I need to model all the arcs, but I pretty much know what needs to be done, so before that want to tackle the program/ ground treatment.  At the tables Oliver suggested it be like a planetarium, which i quite liked so I've treated the pews in a way where the first row starts at 90 deg, and the last row is greatly reclined.  Still not sure how to treat the altar, but I know I want it to be the highest point, and a the alpha and omega of some sort of processional track.  I've also tried to treat the pulpit, it looks a bit gratuitous now, but just wanted to see how it worked in plan, i think the premise is sound.  the entrance of the church is raised and the pews are sunk, and the area behind the altar is also lower, defined by the two ground arcs, which for the time being are stairs.

View From Entrance (form of opening TBD)
entering.jpg

View From Pews
from-pew.jpg

View From Pulpit
from-pulpit.jpg

View From Above
from-above.jpg







Beginning of a Plan

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plan.jpg

unrolled drawing_WIP

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unrolled.jpg

texture plate

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This plate I would like to mill a sheet of perspex (sea green square), what would be milled out is a trough for the model to sit in (orange), and the profile that created it which would sit above the model.  And etch onto the sheet the logic behind the profile (max/min thickness) and the circles that create the curve. 

texture-plate.jpg

Unrolled Drawing wip 2

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I'm not crazy about the key, but it was the only way I cold think of that showed clearly the like points, the corners of wedges that had a common point.  Suggestions?


090503_unrolled_01_from-unrolled_04.jpg

Unrolled Drawing WIP

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a first attempt, now its about seeing how to draw the arcs that connect them

 

drawing wip.jpg

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