February 2009 Archives
I'm looking at using the points in the arcs to create a 'ripple' and this in turn develops into a secondary structure. The trial on the left does this, but there are funny moments of intersection, when the radiating circles are moved along the same axis this is remedied and the transition from one surface to the other is fluid


This post shows how the arcs that define the forms posted previously can develop into a primary structure

Then looking at how a fragment, of 090217_01 can develop into a secondary system. I had a tutorial with Martin, who suggested that they could be a system of rods which hold the marble blocks in place. This version doesn't work because they get too dense to one end, so working on another type of 'grid', possibly a parallel one, so things don't 'bunch' up. In that case The centre of the 'triangle' would be denser and made of smaller blocks so the structure would add to the opacity and then towards the moments where light is wanted bigger blocks are milled. This is one way in which the structural system would effect the aesthetic development of the project. thoughts?


Then looking at how a fragment, of 090217_01 can develop into a secondary system. I had a tutorial with Martin, who suggested that they could be a system of rods which hold the marble blocks in place. This version doesn't work because they get too dense to one end, so working on another type of 'grid', possibly a parallel one, so things don't 'bunch' up. In that case The centre of the 'triangle' would be denser and made of smaller blocks so the structure would add to the opacity and then towards the moments where light is wanted bigger blocks are milled. This is one way in which the structural system would effect the aesthetic development of the project. thoughts?

090217_02


090217_03



090217_03

enclosing, articulating... its an attempt, and to accompany it I'm working on a drawing that shows the change in the position of the arcs from the previous iteration. Will work on another and choose one to go with in the a.m
Been working on TS, and trying to develop an enclosed version of the previous.


Continuing on from the previous post. A few more variations on the same principles.
Trial#3_The vertical curves are serpentine, created by a change in the curvatures direction between a set of points

Trial#4_Triangulates between the curves to create more shells. The seams could also be thickened to act as a primary structure

Trial#5_The curvature becomes bigger to allow for the inner shells not to be interupted

Trial#6_The plane of each arc defines more points on the vertical curve. The trial on the left shows sharp transitions, the trial on the right uses the same ribs but uses an supplementary circle generated tangentially to create a serpentine one

The trial I like the most thus far, is the first one on the previous post. Its the simplest and most dynamic, and the intersection of the shells can be interesting
Trial#3_The vertical curves are serpentine, created by a change in the curvatures direction between a set of points

Trial#4_Triangulates between the curves to create more shells. The seams could also be thickened to act as a primary structure

Trial#5_The curvature becomes bigger to allow for the inner shells not to be interupted

Trial#6_The plane of each arc defines more points on the vertical curve. The trial on the left shows sharp transitions, the trial on the right uses the same ribs but uses an supplementary circle generated tangentially to create a serpentine one

The trial I like the most thus far, is the first one on the previous post. Its the simplest and most dynamic, and the intersection of the shells can be interesting
Really happy with the feed back, so gave it a shot. The results are interesting. The first, is relating each arch to the plan with one vertical arc generated from a sphere and making it its own surface. The second, uses the same arc from sphere technique but begins to connect sets of arches on the way down




a quick study, to see how the 7 arcs relate to each other and the type of surface they would form. then if the points on the arcs were to mark the surface what the result would be.








I like the aesthetic and form of my term 1 laser cut model, that surface has a quality which is cavernous and carved, and the areas which are carved out can become chapels or programs. The mid arcs become intricate chapels or alcoves (reflective, possibly a source of light), whilst maybe the points of the original (pre-manipulated) 14 stations are plainer alcoves/niches. Still not sure, this is a quick trial, which ends up looking like bad curtains, but... Any thoughts?




Been working on connecting the higher arcs, which could possibly be domed to allow for a play of light. Often two circles overlap, this can then become a deep dome, with the outermost one being capped.





