February 2009 Archives

secondary strucutre

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I'm looking at using the points in the arcs to create a 'ripple' and this in turn develops into a secondary structure.  The trial on the left does this, but there are funny moments of intersection, when the radiating circles are moved along the same axis this is remedied and the transition from one surface to the other is fluid
090218_Wireframe_1_secondary-structure-trials.jpg

WireFrame_structure

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This post shows how the arcs that define the forms posted previously can develop into a primary structure
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Then looking at how a fragment, of 090217_01 can develop into a secondary system.  I had a tutorial with Martin, who suggested that they could be a system of rods which hold the marble blocks in place.  This version doesn't work because they get too dense to one end, so working on another type of 'grid', possibly a parallel one, so things don't 'bunch' up.  In that case The centre of the 'triangle' would be denser and made of smaller blocks so the structure would add to the opacity and then towards the moments where light is wanted bigger blocks are milled.  This is one way in which the structural system would effect the aesthetic development of the project.  thoughts?
WireFrame_090217_1_a.jpg


ok, so, more...

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090217_02
WireFrame_090217_2.jpgWireFrame_090217_3.jpg










































































090217_03

WireFrame_090217_3.jpg








ok, so...

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enclosing, articulating... its an attempt, and to accompany it I'm working on a drawing that shows the change in the position of the arcs from the previous iteration.  Will work on another and choose one to go with in the a.m
WireFrame_090217_1.jpg


Enclosed

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Been working on TS, and trying to develop an enclosed version of the previous.

Wireframe_090216.jpg

A few more trials

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Continuing on from the previous post.  A few more variations on the same principles.

Trial#3_The vertical curves are serpentine, created by a change in the curvatures direction between a set of points
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Trial#4_Triangulates between the curves to create more shells.  The seams could also be thickened to act as a primary structure
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Trial#5_The curvature becomes bigger to allow for the inner shells not to be interupted
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Trial#6_The plane of each arc defines more points on the vertical curve.  The trial on the left shows sharp transitions, the trial on the right uses the same ribs but uses an supplementary circle generated tangentially to create a serpentine one
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The trial I like the most thus far, is the first one on the previous post. Its the simplest and most dynamic, and the intersection of the shells can be interesting

Post Tutorial Trials

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Really happy with the feed back, so gave it a shot.  The results are interesting.  The first, is relating each arch to the plan with one vertical arc generated from a sphere and making it its own surface.  The second, uses the same arc from sphere technique but begins to connect sets of arches on the way down

Sphere_1.jpgSphere_2.jpg


quick trial

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a quick study, to see how the 7 arcs relate to each other and the type of surface they would form.  then if the points on the arcs were to mark the surface what the result would be.
ScreenHunter_01 Feb. 08 13.41.jpgScreenHunter_02 Feb. 08 13.42.jpgScreenHunter_04 Feb. 08 13.43.jpg




Curtains!

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I like the aesthetic and form of my term 1 laser cut model, that surface has a quality which is cavernous and carved, and the areas which are carved out can become chapels or programs.  The mid arcs become intricate chapels or alcoves (reflective, possibly a source of light), whilst maybe the points of the original (pre-manipulated) 14 stations are plainer alcoves/niches.  Still not sure, this is a quick trial, which ends up looking like bad curtains, but...  Any thoughts?

ScreenHunter_05 Feb. 08 13.46.jpgScreenHunter_06 Feb. 08 13.47.jpg


confusion

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not lovin' it; TS tomorrow, give this a shot monday :(
ScreenHunter_05 Feb. 07 19.29.jpgScreenHunter_03 Feb. 07 19.26.jpgScreenHunter_02 Feb. 07 19.26.jpg



containing space

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Been working on connecting the higher arcs, which could possibly be domed to allow for a play of light.  Often two circles overlap, this can then become a deep dome, with the outermost one being capped. 
ScreenHunter_01 Feb. 04 09.59.jpgScreenHunter_02 Feb. 04 10.00.jpg


connect the dots

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been working on ts research now on design.  just a quick post to show how things are developing.

ScreenHunter_03 Feb. 03 11.29.jpg


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