Developing a Formal Language

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In full TS mode now (like the other 5th years) and trying to more clearly define the real vs. implied boundary as well as determining the moments of connection and separation in the project. 

I've been looking at a basic sort of building/spatial element to define a formal language which I can very clearly and systematically manipulate to achieve the effects I want.

Seeing as how Unite has already been an important part of my project, it seems logical to try to get a bit more mileage out of it. SO, the typical unit section is two nested L shapes with a corridor, which looks like this:

L_Unite.jpg
and by removing the corridor, I want to essentially do this:

L_Unite2.jpg

I'm now taking the L profile to develop this formal language at different scales to achieve different things.

L_Plan.jpg

 In plan, the nested L shape provides a compact private zone for bedrooms, but separated begins to imply another space, which is more public, and eventually the implied boundary is lost as the space gets bigger and more public.


L_Column1.jpg

As a column or portion of a wall, I can manipulate the material and position of the profile to create a variety of conditions: the left one of transparency, the middle of opacity, and the right a condition which would allow light, without easily allowing views.

L-column2.jpg

By manipulating geometry and position, the same column becomes more like a wall, where the thick part obscures views at eye level, while still allowing light to come through the bottom portion of the wall.

About this Entry

This page contains a single entry by Shaelena published on February 2, 2012 11:53 PM.

TS/Project Storyboard was the previous entry in this blog.

Tetris Anyone? is the next entry in this blog.

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