February 2012 Archives

Technical Studies Statement

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The separation and isolation of the city is no accident. Along with the conceptual architectural ideas which shape a project, the structural, material, and tectonic decisions also have a hand in its overall effects. In the case of urban housing, many of the points of Modern theory as well as the structural parti play a part in its isolation. The aim of this project is to create a 'renewed correspondence' between residents, first through the removal of the corridor and also through unit configurations. This one layer of connectivity isn't enough, therefore the technical aspirations of the project are to add multiple layers of connection in its different forms to the housing block. From the volumetric interlocking organisation of flats, to the surface as a kind of connective tissue running throughout, to the intricate joinery which interlocks at a material level, this project explores the notion of connection and overlap at every scale. Through material and structural experiments, the proposal will create an inter-dependent structure where each piece is integral to the whole. In this way, the real and implied boundaries studied become interwoven and blurred throughout the project: a technical solution to reinforce the conceptual ideas.

[I think I need a bit about how the technical design affects inhabitation as well - more later.]

Profile Models

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Loh, and behold - an overview and some detail shots of these engineered timber profiles which will take the vertical loads of the building. Each iteration testing different ways of dealing with the cantilevers etc. 

Profile-ALL.jpg

Profile- joint.jpg

Profile- joint2.jpg

Profile-thick wall.jpg

Structural and Material Design

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Lately I've been posting a lot of these diagrammatic 'tetris' looking diagrams of how the units would interlock. On top of that, a different interlocking system of structure and material will also add another layer of connection.

The first attempt in drawing is shown below with the current unit configuration (right) and ideas for engineered timber (left) which will weave its way vertically through the building. The comment on these first sketches was that it's still mostly working in 2 directions, creating distinct slices through the building, so I'm also working on a model which will incorporate all three axes.

Tall-thin-block.jpg


(Model-rific)
IMAG0136.jpg

In addition to developing these ideas further, I'll be carving out the routes through the building since I'm working against the corridor, which could also be expressed materially through a site cast concrete form...will get to that later.


Thick and Thin

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Just a quick sketch - getting back to the idea of collecting people and their stuff while also thinking of the materiality of the project. The thought is that the different materials would cross through different units creating overlap of spaces as well as material.

More to follow soon...

cast-section.jpg

Massing + relationships

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In Tuesday's pin up I determined that I need to move away from the tetris/box L shape, but lately I feel like I'm just staring into the rhino abyss so these are purely to create relationships between different units, not to express material or surface. In reality, I think the surfaces will interlock across multiple units rather than merely representing one person's flat or another (here: red or yellow). Will be working on that as well.

Tetris1.jpg

Tetris2.jpg

Have also been looking at the Double House (or Villa KBWW) by MVRDV for its relationships between units:

DoubleHouse.jpg

Project Statement

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[Some parts I really like, some parts I still really hate, but here it is]


"It's the sense of touch. In any real city, you walk, you know? You brush past people, people bump into you...We're always behind this metal and glass. I think we miss that touch so much, that we crash into each other, just so we can feel something." 

Don Cheadle, Crash (2004)


Life in the urban metropolis is a dichotomy of terms. On one hand, in the very nature of dense living, we accept with a certain reluctance, the interweaving of our own lives with others, a kind of involuntary collection of people, possessions, and stories. In tandem with the abrupt collision of people's lives is a rigid and ultimately isolating framework of the city. With visions of utopia, Modernism brought the grid, the unit, a machine for living which in the end results in a collection of islands, separating corridors, and boundaries.

Patrick Mauries, author and expert on Cabinets of Curiosities, speaks of the importance of not only the objects within a collection, but "with the notion of correspondence...bewteen the microcosm and the macrocosm." Like the collection of people in a city, the objects placed together add layer upon layer in a vast network of meaning. 

With a framework hinging on division, separation, and isolation, the city could use a renewed correspondence bewteen the inhabitants it collects. This project will focus on the most personal, intimate, and accessible aspect of city living: the urban housing block, a microcosm of the city itself. The aim is to create a Cabinet of Curious Living, to challenge the conventional typology of the Modernist housing block, a rigid collection of cells and separators, while simultaneously coming to terms with the tendencies of western society to clearly define living space as one's own. Neither a peace and love commune nor a rigid mass with an unending corridor, the project will subtly navigate somewhere in between. By challenging, sometimes forcefully, the notion of shared space, the residents will have no choice but to collide at moments with the lives of their neighbours. By overlapping, intersecting, and sometimes revealing, the project will more aggressively collect the lives of its inhabitants in all their chaos.

Revised Storyboard

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Finally with a clear direction, I've updated my storyboard (click for larger view) - Blue dots next to the spread indicates what I plan to have for the interim, red dots are spreads that are mostly completed. Still a long haul...

Storyboard-big.jpg

Tetris Anyone?

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A few tests for organising/arranging different units in a way that overlaps and implies other spaces both in plan and in section. Also, the circulation through the spaces should always cross through other more public spaces or even moments in the L-shaped units themselves, redefining how boundaries are eliminated or redefined between residents.

Seeing as how this is looking very tetris-like, this kind of view wouldn't be the visual language of the project. It's more for me to work out types of relationships between units. Also, this is still rather chaotic, but I'll take these particular fragments and develop real sections out of them highlighting the overlap at different scales.



LProfile-Tetris.jpg

Developing a Formal Language

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In full TS mode now (like the other 5th years) and trying to more clearly define the real vs. implied boundary as well as determining the moments of connection and separation in the project. 

I've been looking at a basic sort of building/spatial element to define a formal language which I can very clearly and systematically manipulate to achieve the effects I want.

Seeing as how Unite has already been an important part of my project, it seems logical to try to get a bit more mileage out of it. SO, the typical unit section is two nested L shapes with a corridor, which looks like this:

L_Unite.jpg
and by removing the corridor, I want to essentially do this:

L_Unite2.jpg

I'm now taking the L profile to develop this formal language at different scales to achieve different things.

L_Plan.jpg

 In plan, the nested L shape provides a compact private zone for bedrooms, but separated begins to imply another space, which is more public, and eventually the implied boundary is lost as the space gets bigger and more public.


L_Column1.jpg

As a column or portion of a wall, I can manipulate the material and position of the profile to create a variety of conditions: the left one of transparency, the middle of opacity, and the right a condition which would allow light, without easily allowing views.

L-column2.jpg

By manipulating geometry and position, the same column becomes more like a wall, where the thick part obscures views at eye level, while still allowing light to come through the bottom portion of the wall.

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