The Room & the Universe

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The Room and the intersection


The intersection begins to become the main component in the navigation through the room - essentially it becomes the anti-corridor.  The intersection is challenging the restricted condition of the 'doughnut' Hermitage museum layout. Not necessarily related anymore but the Hermitage has acted as a starting point for this investigation.

 

The room has many facets all of which can be experienced through a combination of choices made by the visitor.  At each intersection the visitor is confronted by 4 (but not limited to) main emotions.

1 COLLISION   2 ATTRACTION  3 CONFUSION  4 DIVERSION

 

Links between paths (collections) can be made either by their non-connection or by complete connection between each other prompt the viewer to decide his trajectory. Therefore depending on the personal reading of the intersection, the trajectories through the room(s) change each time.

Intersection does not have to be limited to forwards, backwards, left or right but also upwards and downwards. An intersection can be a connection between two or more paths.

 


InterSEXtions AND THE CITY (or Universe)


The cube is in interesting investigation into navigation. What if one zoomed out and the scale changed allowing the potential of more cubes to be added to the original one. These new cubes could then be re-read as the new intersections. For example - the moments or emotions mentioned above are contained within one room - this in itself gives it its own identity and they therefore make up one element. Although the content of the cube does not have to be all of one subject or collection, the fact that they have been put together somehow implies a link.

When 2 or more cubes are connected, they created intersections between two autonomous worlds - essentially uniting two very separate worlds which may connect or clash in one way or another. Constantly adding new rooms (aka worlds) contributes to the expansion and diversity of the universe so to speak into an limitless landscape or skyscape of interconnecting worlds. Arguably strongly related to theory of the Manhattan grid whereby in each plot of land, there was the freedom to build anything creating a diverse landscape of buildings all connected by a single network of roads.



Afterthought 

So how does the cube differ from the Hermitage Doughnut?

Essentially within the cube exists a limited amount of navigation as with the doughnut. However the doughnut corridor confines the viewer to a repetition of the experience during every visit. Whenever the visitor returns he is forced to pass through the same spaces. With the cube, every journey can be different if the viewer so wishes or gains a different understanding of the spaces from the previous visit. 

About this Entry

This page contains a single entry by Noam published on November 18, 2011 12:49 AM.

The Intersection continued (WIP) was the previous entry in this blog.

What is the Intersection? is the next entry in this blog.

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