The Room & the Universe
The Room and the intersection
The intersection begins to become the main component in the navigation through the room - essentially it becomes the anti-corridor. The intersection is challenging the restricted condition of the 'doughnut' Hermitage museum layout. Not necessarily related anymore but the Hermitage has acted as a starting point for this investigation.
The room has many facets all of
which can be experienced through a combination of choices made by the visitor. At each intersection the visitor is confronted
by 4 (but not limited to) main emotions.
1 COLLISION 2 ATTRACTION 3 CONFUSION
4 DIVERSION
Links between paths (collections) can be made either by their
non-connection or by complete connection between each other prompt the viewer
to decide his trajectory. Therefore depending on the personal reading of the
intersection, the trajectories through the room(s) change each time.
Intersection does not have to be limited to forwards,
backwards, left or right but also upwards and downwards. An intersection can be
a connection between two or more paths.
InterSEXtions AND THE CITY (or Universe)
The cube is in interesting investigation into navigation. What
if one zoomed out and the scale changed allowing the potential of more cubes to be added to the
original one. These new cubes could then be re-read as the new intersections.
For example - the moments or emotions mentioned above are contained within one
room - this in itself gives it its own identity and they therefore make up one
element. Although the content of the cube does not have to be all of one
subject or collection, the fact that they have been put together somehow implies a link.
When 2 or more cubes are connected, they created
intersections between two autonomous worlds - essentially uniting two very separate
worlds which may connect or clash in one way or another. Constantly adding new rooms (aka worlds) contributes to the expansion
and diversity of the universe so to speak into an limitless landscape or skyscape of interconnecting worlds. Arguably strongly related to theory of the Manhattan grid whereby in each plot of land, there was the freedom to build anything creating a diverse landscape of buildings all connected by a single network of roads.
So how does the cube differ from the Hermitage Doughnut?
Essentially within the cube exists a limited amount of
navigation as with the doughnut. However the doughnut corridor confines the
viewer to a repetition of the experience during every visit. Whenever the visitor returns he is forced to pass
through the same spaces. With the cube, every journey can be different if the
viewer so wishes or gains a different understanding of the spaces from the previous visit.
