November 2011 Archives

The 3rd dimension - WIP

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City-integrated-museum.jpg
Museum-integration.jpg
Following from my thoughts about bringing the Museum to the city, I decided to introduce "the 3rd Floor". Unsure if the 3rd floor actually exists in the subconscious or reality, The Hermitage infiltrates every third storey of the City. Sometime the floor is left in its current state and sometimes changed to make way for pathways of clarity. The museum becomes part of the city fabric and becomes a readable labyrinth of space. 

The Green paths in the image below are completely WIP, I want to make them more subtle and start to create illusions within the city. 

networks-level-3.jpg    

more thoughts to come...just need to collect them :)

St Petersburg - Navigating the city

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The OMA Barbican exhibition was quite inspiring. 

I decided to trace my steps back a little and complete some of the things I have been talking about.

The Museum is about consumption and OMA's video of their 3,400,000 images made me realise how hard it would be to ever consume them all properly. 


The scale of the museum is more like a small city than a large museum. But if its a city it should be navigable like the City. The Hermitage has a similar amount of artefacts to the OMA's images. 
If one had just 12 hours to visit the museum, surely they would want to make it worthwhile.
on average a person spends 15seconds on an image - at this rate it would take a solid year to view all of the hermitages artefacts. - I could never really fathom this until seeing the video above. 

Currently the Hermitage museum experience is dictated by the form and the curator. The visitor is 'forced' to spend time looking at potentially uninteresting artefacts. 
- The controlled visit 

If the museum took on similar principles to the City, it would allow a much freer and self guided visit. 

The Doughnut vs The Readable Labyrinth
Confinement vs Freedom 
Limited vs Unlimited 

I therefore decided to bring the museum into the city of St. Petersburg.  - With some inspiration of OMA's NAMOC Museum design in China, I Identified 3 main circulation systems. 

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St-Petersburg-Museum.jpg

The Main Arteries, The Enfilades and the Labyrinth 

A navigable labyrinth, giving the visitor the choice to be guided or chose to get lost and drift in the mosaic of collections. 

Enfilades create sudden vistas and moments of clarity

The labyrinth - meandering, spontaneous routes which visitors can chose their own path
and their own quite corners for solitary contemplation.

Using google earth and capturing vies of the city, I overlaid them with a sketch which have actually started to resemble some interesting museum spaces which relate (and are found in) the 3 routes of circulation mentioned above. 

City-Conditions.jpg
Can produce some really nice images from these, the next thought is whether I actually integrate the museum within the city or simply use it as a study to design the museum. 


City-Conditions123.jpg






What is the Intersection?

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Quite (AKA very) lost at where i'm going with this at the moment so I have been carrying on with the updated version of re-con for now and hope to laser some of it tomorrow. 

Found some interesting quotes on different usages of the word Intersection and also found some images (some of which I have taken) representing The Intersection in a different way other than paths.

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A few of the quotes...

This trial is the perfect intersection of sex, crime and celebrity. It makes it very much one-of-a-kind for the media.

~ Jonathan Wilcox

                                                                                    

We are really excited by the intersection between great content and great technology.

Bob Iger

 

We are the intersection of inanimate objects and people. If we don't find ways to invite and engage as many people as possible, then we have failed.

Michael Shapiro

 

Hawaii is an amazing place for looking at the intersection of ecology and culture.

Larkspur Morton

 

Like our readers, we're also the ones to whom the events happened, at once narrator and subject. The intersection of these two roles has been excruciating.

Jim Amoss

 

If you live here and you see wreck after wreck after wreck, you think about that every time you're in that intersection.

Denise Miller 

The Room & the Universe

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The Room and the intersection


The intersection begins to become the main component in the navigation through the room - essentially it becomes the anti-corridor.  The intersection is challenging the restricted condition of the 'doughnut' Hermitage museum layout. Not necessarily related anymore but the Hermitage has acted as a starting point for this investigation.

 

The room has many facets all of which can be experienced through a combination of choices made by the visitor.  At each intersection the visitor is confronted by 4 (but not limited to) main emotions.

1 COLLISION   2 ATTRACTION  3 CONFUSION  4 DIVERSION

 

Links between paths (collections) can be made either by their non-connection or by complete connection between each other prompt the viewer to decide his trajectory. Therefore depending on the personal reading of the intersection, the trajectories through the room(s) change each time.

Intersection does not have to be limited to forwards, backwards, left or right but also upwards and downwards. An intersection can be a connection between two or more paths.

 


InterSEXtions AND THE CITY (or Universe)


The cube is in interesting investigation into navigation. What if one zoomed out and the scale changed allowing the potential of more cubes to be added to the original one. These new cubes could then be re-read as the new intersections. For example - the moments or emotions mentioned above are contained within one room - this in itself gives it its own identity and they therefore make up one element. Although the content of the cube does not have to be all of one subject or collection, the fact that they have been put together somehow implies a link.

When 2 or more cubes are connected, they created intersections between two autonomous worlds - essentially uniting two very separate worlds which may connect or clash in one way or another. Constantly adding new rooms (aka worlds) contributes to the expansion and diversity of the universe so to speak into an limitless landscape or skyscape of interconnecting worlds. Arguably strongly related to theory of the Manhattan grid whereby in each plot of land, there was the freedom to build anything creating a diverse landscape of buildings all connected by a single network of roads.



Afterthought 

So how does the cube differ from the Hermitage Doughnut?

Essentially within the cube exists a limited amount of navigation as with the doughnut. However the doughnut corridor confines the viewer to a repetition of the experience during every visit. Whenever the visitor returns he is forced to pass through the same spaces. With the cube, every journey can be different if the viewer so wishes or gains a different understanding of the spaces from the previous visit. 

The Intersection continued (WIP)

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Thinking about the intersection and how intersections can be different things to different people. The reminded me of the HSBC advertising campaign whereby one image said many words.

This is an interesting thought for the intersection since depending on how one approaches it and where the other routes lead can depend on its reading.

HSBC-1.jpg

HSBC-2.jpg

Building on my tutorial with Alex & Natasha, led me to begin to think about 2 ways in which the intersection can be approached. 

1. Intersections are usually thought of in an x-y axis but in fact when applying an intersection to a cube - like i have attempted in my recon, the x-y axis gains the z axis. This reminded me of the Escher painting which I have also transformed into a cube adding a further dimension to it.

 
Relativity-escher.jpg
Esher-Cube.jpg
I can rearrange this precedent to make the cube relate to intersection which becomes the room - It's taking the basic concept of intersection amplifying it. A single cube can be navigated through but imagine creating more 'intersectional' cubes and aligning them or rearranging them, one can create an endless amount of different options to navigate though, giving also the option of expansion (like the gridded city). 

2. At each intersection the viewer of my project will be presented with all or some of the following scenarios. collision, attraction, confusion, diversion. 

For example: 
COLLISION could be when two exhibits clearly clash (e.g. Anti fur art exhibition next to stuffed animals collection)
CONFUSION could be if one path led to another where there was no relevance 
DIVERSION could be when someone changed their trajectory for something more interesting.  
ATTRACTION could be following the relevant paths of a specific exhibition that have a clear link to one another.

Because of the decisions faced at every intersection the museum or city experience becomes personal and self guided. 

These two points can be related if the cubes become the intersection at a larger scale. 

Hope I havnt babbled on too much I will try and draw a diagram explaining this concept better. (hopefully before tomorrow).

Just in short - the room is the cube - the universe might be a tower of cubes or a field of cubes....everytime one cube connects with another its created more and more intersections which are ultimately created new trajectories.

The collections or trajectories may become something more personal to me rather then the art at the hermitage....this is all TIP AND WIP, but some interesting thoughts nonetheless



p.s. Can someone tell me the difference between Keywords and Tags in the blog?

Intersectional Moments: Collision

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This video on intersection is quite cool - 

Starting to think about moments that occur at intersections - This one is about "collision"


3-Way Street from ronconcocacola on Vimeo.

re-con : re-done (almost)

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Working on my re-con model - I have decided to make a sturdier, slicker model. 

2 models both provide same message about the museum and the Museum-city however the Museum-City (recon) captures different moments within the experience unlike the last one. 

Hope to laser cut and assemble tomorrow

(keep an eye on this space!)


The Jury's visit to the Hermitage

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During my presentation I used two models to explain the existing state and the re-con of the hermitage.

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The Hermitage Current Condition - Long Enfilades which dictate the visitors trajectory.

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Fragmented Hermitage 1 - Choices of movement (view from above)


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Fragmented 2


The first model was a perspective model emphasising the linearity of the Hermitage museum and how the experience of the former palace building has been pre-determined by the Architect and the curator. There is one entrance and one exit which does not give the visitor much freedom during his visit.

The second model was an attempt to rearrange the rooms within the hermitage on a more City like grid. This gives the visitor much more freedom to make choices and wonder where - or derive. The idea of crossroads, dead-ends, small side streets have been loosely implemented in the model.

The jury questioned the relationship of my grid-city with the city of St. Petersburg and why I decided to use US cities as precedent. The main reason for this was order, clarity and the possibility to create cross roads. But I think that the layout should be much more defined.

SUGGESTIONS:

The jury suggested that I start thinking more about literal city elements and how they can be used in the project. For example; Large Halls, Courtyards, Underground networks, Alley-ways, Dead-Ends Parks, High Streets, Empty Buildings.  The City as does the museum triggers an array of emotions. I should begin to look at how these experiences can be achieved and how they can translate from the museum into the city and visa versa - Intimacy with art, Grandeur of art, Hidden art, Interactive art

Since I reorganised the museum it was important to think about the Collection and the ways in which it can be organised; Original Regional Location, Type of art, Size, Chronology of Collection, Chronology of production, Fragility, Popularity.

Maria suggested create scenarios / or stories to bring in the next stages of the hermitage. The hermitage has seen a series of leadership throughout Russian History...

What if the collection was stolen?, Live in the museum for 3 years to see all the collection, Revolution - back to Communism? Anarchy?, Squatters / Homeless shelter?

Charles Compare Movie Russian Arc - filmed in one continuous shot with New City-Hermitage and how it could be filmed - this is an interesting idea. The Russian arc was filmed in one continuous shot to emphasise the singularity of the trajectory throughout the museum. If the museum was fragmented with endless routes the film could potentially be in stop motion, or something that represents this.

The Hermitage, like many large museums has created a series of routes for people that have designated a limited amount of time. These include the highlights, the half day route, The 3 day route etc. An interesting thought would be how to re-invent these. What about the 3 year route to see everything? Maybe one of the reasons it should be redesigned is in order to make these trips easier? quicker? more enjoyable? Consume more art in less time? Consume art while visiting the city?

Rather than the Hermitage being the location which houses the art it could become a hotel, storage facility, and the city could then become the museum - An interesting idea would be to literally take the exhibitions and place then within the fabric of the city so that consumption of art would take place simultaneously with touring St. Petersburg. Town halls could house Large pieces of art whilst small side street shops could contain intricate ornaments in their shop windows. Different bus lines could be different collections. These are all thoughts but could be an interesting way of how we could use the actual city as a museum.


Currently working on Updated model

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