Total Transparency

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The three routes of St Petersburg

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Constructing the routes where my videos will travel through in the 3 walk through's. 

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Catch up...Technology studies.

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So, have not blogged in a while but lots of work to update you on about..

looking at ways in which GLASS can act as a structural load bearing material.

The next step after the interim jury. 

1. analyse transfer deck possibilities.  How can the load be transferred into a new flooring structure?

2. The glass structure:
This will be assessed according to three elements:
a) Shape
b) Composite
c) Transparency. 

3) Calculate the structural loads - formula for the load of the floor above

4) Calculate the glass strength according to the 3 elements above

5) Physical Test

6) conclusion. 

Three Screens

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One of the story boards of one of my 3 screens. 

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Urban Configuration

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Within Hermitagegrad (St Petersburg) exists a variety of building configuarations. Each typology will result in different conditions of light, space and accessability and influences the buildings interaction or intersection with THE 3RD FLOOR.  
      The map below (p62) is of a small area in Hermitagegrad and highlights five main contasting conditions all existing in close proximity to eachother. The physical qualities of the building size and configutation influences the level interaction with THE 3RD FLOOR. 

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HERMITAGEGRAD TRAVEL GUIDE

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The cover of the latest guide to Hermitagegrad

Project Statement

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Excuse all the text - needed to write out the statement about my project (and the 3RD FLOOR)
Some sexy images to follow in the next few days....

1.1 PROJECT STATEMENT

INTRODUCTION

The Size of the Hermitage
Situated along the River Neva, a cluster of 6 buildings makes up the Hermitage museum which stands monumentally firm, asserting its presence on the city of St Petersburg. 
The sheer scale of the Hermitage alters the perception and experience creating a transition from perceiving it as a building to a more of an urban landscape. The Hermitage in its urban context is not only a museum, but a significant urban texture in perhaps one of the most significant urban ensembles in the world. So consideration of its urban scale evolution has become a very crucial task. 

The incredible intricacies, the demands of history, the different regimes, and the diversity of efforts to make sense out of its single block - one can imagine the intricacies and complexities of running, and conceiving how to run, this huge urban complex that is the Hermitage. To understand the size of this complex, the size of the Hermitage is equal to the Metropolitan Museum, the Pompidou Centre, the National Gallery, The Altes Museum and the Victoria and Albert all added together. 


The Enormous Collection
The extensive building was never designed as a museum and awkwardly holds one of the largest art collections in the world. With over 3 million artefacts, viewing the collection in its entirety is an impossible task. If each artefact was observed for 15seconds it would take 1.3 years to view.  What becomes very evident is that it is not just the scale that presents such complexity, nor its breakdown into different components, but also the richness and nuance within the collections.

The Centre Pompidou for example has only two divisions in its collections, the National Gallery maybe four, the Louvre seven, the Metropolitan enough to stop counting, and the Hermitage simply too many to begin. These layers of complexity create a very interesting dimension in our work of trying to compose clarity, in spite of knowing it is an impossible task. 


Circulation: The Continuous Narrative 
There is over 2000 rooms in the hermitage which many exist along enfilades of a doughnut configuration. The museum is defined by its semi-rigid circulation route and by the collection it contains. If a visitor was interested in viewing a specific collection, their route would be curated until the arrival at their destination. They may also have to work long distances and pass through many 'uninteresting' exhibits before arriving at their destination. Different kinds of groups - Russian groups, for example, and foreign tourists - need different ways of moving through the Hermitage that do justice to the treasures, but at the same time do not interfere too radically with each other.
The main narrative of the building has to be coincidental with these tours and trajectories, but as a result, this intriguing mixture of history and art history is experienced only as a continuous narrative without any possibility for pauses, interruptions or informed deviations.


The Urban Museum
Rem Koolhaas Argues that museums are no longer focusing, and could no longer focus - partly because of the extensions and partly because of the enlargement of the audience, on the pure experience of a visitor in front of a single artefact. Rather, they had to adjust to the changing conditions, primarily through extending their repertoire of facilities - initially comprised of a cafeteria, then of stores, info centres, more cafes, more stores, etc. 

So whether desired or not, museums are these days a blur of their original ambition overlaid with a vast number of new experiences - new experiences that ostensibly serve to accommodate or enable the pure museum experience to exist. Rather than blurring these two types of experience. 



THE 3RD FLOOR

The Size
In St Petersburg, most buildings are between 3-5 storeys high. The museum will be inserted into the third floor throughout the city which will give it presence and make it visible from every floor. This sliver of museum will act as an oasis in the city where visitors can explore, take shortcuts, isolate themselves, escape the cold and learn.

Access:
Access to the THE 3RD FLOOR will exist on every block or every 50 meters and will be in constant dialogue with the street level.  In certain instances when the building is only 2 storeys, the 3RD floor will be a public space on the roof, allowing for large scale American sized projects. 

Exhibiting:
Art will be visible both from inside the 3RD FLOOR and from the exterior.  Different display conditions will exist providing a variety of experiences when observing art. 

What Happens in the 3rd Floor?
Within the Third Floor, the spaces do more than just consist of large open plans spaces to exhibit the art but will sometimes:

1. Preserve the existing conditions with minor insertions (such as openings for circulation)
2. Completely remove the entire interior
3. Insert a new type of pre-fabricated circulation and display system. 

Who uses the Hermitage?

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Once moving the collection into the city I thought about who is going to use it. 

Looking at the current users, I rated their OWNERSHIP, INTERACTION, KNOWLEDGE & CONTROL over the hermitage collection.

The question of the status of art as publicly owned comes into question and the idea of bringing the art to the streets creates a deeper and more embedded bond with the collection and its users allowing 24 hour access to appreciate these magnificent beauties. 

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The 3rd dimension - WIP

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Following from my thoughts about bringing the Museum to the city, I decided to introduce "the 3rd Floor". Unsure if the 3rd floor actually exists in the subconscious or reality, The Hermitage infiltrates every third storey of the City. Sometime the floor is left in its current state and sometimes changed to make way for pathways of clarity. The museum becomes part of the city fabric and becomes a readable labyrinth of space. 

The Green paths in the image below are completely WIP, I want to make them more subtle and start to create illusions within the city. 

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more thoughts to come...just need to collect them :)

St Petersburg - Navigating the city

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The OMA Barbican exhibition was quite inspiring. 

I decided to trace my steps back a little and complete some of the things I have been talking about.

The Museum is about consumption and OMA's video of their 3,400,000 images made me realise how hard it would be to ever consume them all properly. 


The scale of the museum is more like a small city than a large museum. But if its a city it should be navigable like the City. The Hermitage has a similar amount of artefacts to the OMA's images. 
If one had just 12 hours to visit the museum, surely they would want to make it worthwhile.
on average a person spends 15seconds on an image - at this rate it would take a solid year to view all of the hermitages artefacts. - I could never really fathom this until seeing the video above. 

Currently the Hermitage museum experience is dictated by the form and the curator. The visitor is 'forced' to spend time looking at potentially uninteresting artefacts. 
- The controlled visit 

If the museum took on similar principles to the City, it would allow a much freer and self guided visit. 

The Doughnut vs The Readable Labyrinth
Confinement vs Freedom 
Limited vs Unlimited 

I therefore decided to bring the museum into the city of St. Petersburg.  - With some inspiration of OMA's NAMOC Museum design in China, I Identified 3 main circulation systems. 

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The Main Arteries, The Enfilades and the Labyrinth 

A navigable labyrinth, giving the visitor the choice to be guided or chose to get lost and drift in the mosaic of collections. 

Enfilades create sudden vistas and moments of clarity

The labyrinth - meandering, spontaneous routes which visitors can chose their own path
and their own quite corners for solitary contemplation.

Using google earth and capturing vies of the city, I overlaid them with a sketch which have actually started to resemble some interesting museum spaces which relate (and are found in) the 3 routes of circulation mentioned above. 

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Can produce some really nice images from these, the next thought is whether I actually integrate the museum within the city or simply use it as a study to design the museum. 


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What is the Intersection?

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Quite (AKA very) lost at where i'm going with this at the moment so I have been carrying on with the updated version of re-con for now and hope to laser some of it tomorrow. 

Found some interesting quotes on different usages of the word Intersection and also found some images (some of which I have taken) representing The Intersection in a different way other than paths.

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A few of the quotes...

This trial is the perfect intersection of sex, crime and celebrity. It makes it very much one-of-a-kind for the media.

~ Jonathan Wilcox

                                                                                    

We are really excited by the intersection between great content and great technology.

Bob Iger

 

We are the intersection of inanimate objects and people. If we don't find ways to invite and engage as many people as possible, then we have failed.

Michael Shapiro

 

Hawaii is an amazing place for looking at the intersection of ecology and culture.

Larkspur Morton

 

Like our readers, we're also the ones to whom the events happened, at once narrator and subject. The intersection of these two roles has been excruciating.

Jim Amoss

 

If you live here and you see wreck after wreck after wreck, you think about that every time you're in that intersection.

Denise Miller 

The Room & the Universe

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The Room and the intersection


The intersection begins to become the main component in the navigation through the room - essentially it becomes the anti-corridor.  The intersection is challenging the restricted condition of the 'doughnut' Hermitage museum layout. Not necessarily related anymore but the Hermitage has acted as a starting point for this investigation.

 

The room has many facets all of which can be experienced through a combination of choices made by the visitor.  At each intersection the visitor is confronted by 4 (but not limited to) main emotions.

1 COLLISION   2 ATTRACTION  3 CONFUSION  4 DIVERSION

 

Links between paths (collections) can be made either by their non-connection or by complete connection between each other prompt the viewer to decide his trajectory. Therefore depending on the personal reading of the intersection, the trajectories through the room(s) change each time.

Intersection does not have to be limited to forwards, backwards, left or right but also upwards and downwards. An intersection can be a connection between two or more paths.

 


InterSEXtions AND THE CITY (or Universe)


The cube is in interesting investigation into navigation. What if one zoomed out and the scale changed allowing the potential of more cubes to be added to the original one. These new cubes could then be re-read as the new intersections. For example - the moments or emotions mentioned above are contained within one room - this in itself gives it its own identity and they therefore make up one element. Although the content of the cube does not have to be all of one subject or collection, the fact that they have been put together somehow implies a link.

When 2 or more cubes are connected, they created intersections between two autonomous worlds - essentially uniting two very separate worlds which may connect or clash in one way or another. Constantly adding new rooms (aka worlds) contributes to the expansion and diversity of the universe so to speak into an limitless landscape or skyscape of interconnecting worlds. Arguably strongly related to theory of the Manhattan grid whereby in each plot of land, there was the freedom to build anything creating a diverse landscape of buildings all connected by a single network of roads.



Afterthought 

So how does the cube differ from the Hermitage Doughnut?

Essentially within the cube exists a limited amount of navigation as with the doughnut. However the doughnut corridor confines the viewer to a repetition of the experience during every visit. Whenever the visitor returns he is forced to pass through the same spaces. With the cube, every journey can be different if the viewer so wishes or gains a different understanding of the spaces from the previous visit. 

The Intersection continued (WIP)

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Thinking about the intersection and how intersections can be different things to different people. The reminded me of the HSBC advertising campaign whereby one image said many words.

This is an interesting thought for the intersection since depending on how one approaches it and where the other routes lead can depend on its reading.

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Building on my tutorial with Alex & Natasha, led me to begin to think about 2 ways in which the intersection can be approached. 

1. Intersections are usually thought of in an x-y axis but in fact when applying an intersection to a cube - like i have attempted in my recon, the x-y axis gains the z axis. This reminded me of the Escher painting which I have also transformed into a cube adding a further dimension to it.

 
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I can rearrange this precedent to make the cube relate to intersection which becomes the room - It's taking the basic concept of intersection amplifying it. A single cube can be navigated through but imagine creating more 'intersectional' cubes and aligning them or rearranging them, one can create an endless amount of different options to navigate though, giving also the option of expansion (like the gridded city). 

2. At each intersection the viewer of my project will be presented with all or some of the following scenarios. collision, attraction, confusion, diversion. 

For example: 
COLLISION could be when two exhibits clearly clash (e.g. Anti fur art exhibition next to stuffed animals collection)
CONFUSION could be if one path led to another where there was no relevance 
DIVERSION could be when someone changed their trajectory for something more interesting.  
ATTRACTION could be following the relevant paths of a specific exhibition that have a clear link to one another.

Because of the decisions faced at every intersection the museum or city experience becomes personal and self guided. 

These two points can be related if the cubes become the intersection at a larger scale. 

Hope I havnt babbled on too much I will try and draw a diagram explaining this concept better. (hopefully before tomorrow).

Just in short - the room is the cube - the universe might be a tower of cubes or a field of cubes....everytime one cube connects with another its created more and more intersections which are ultimately created new trajectories.

The collections or trajectories may become something more personal to me rather then the art at the hermitage....this is all TIP AND WIP, but some interesting thoughts nonetheless



p.s. Can someone tell me the difference between Keywords and Tags in the blog?

Intersectional Moments: Collision

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This video on intersection is quite cool - 

Starting to think about moments that occur at intersections - This one is about "collision"


3-Way Street from ronconcocacola on Vimeo.

re-con : re-done (almost)

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Working on my re-con model - I have decided to make a sturdier, slicker model. 

2 models both provide same message about the museum and the Museum-city however the Museum-City (recon) captures different moments within the experience unlike the last one. 

Hope to laser cut and assemble tomorrow

(keep an eye on this space!)


The Jury's visit to the Hermitage

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During my presentation I used two models to explain the existing state and the re-con of the hermitage.

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The Hermitage Current Condition - Long Enfilades which dictate the visitors trajectory.

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Fragmented Hermitage 1 - Choices of movement (view from above)


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Fragmented 2


The first model was a perspective model emphasising the linearity of the Hermitage museum and how the experience of the former palace building has been pre-determined by the Architect and the curator. There is one entrance and one exit which does not give the visitor much freedom during his visit.

The second model was an attempt to rearrange the rooms within the hermitage on a more City like grid. This gives the visitor much more freedom to make choices and wonder where - or derive. The idea of crossroads, dead-ends, small side streets have been loosely implemented in the model.

The jury questioned the relationship of my grid-city with the city of St. Petersburg and why I decided to use US cities as precedent. The main reason for this was order, clarity and the possibility to create cross roads. But I think that the layout should be much more defined.

SUGGESTIONS:

The jury suggested that I start thinking more about literal city elements and how they can be used in the project. For example; Large Halls, Courtyards, Underground networks, Alley-ways, Dead-Ends Parks, High Streets, Empty Buildings.  The City as does the museum triggers an array of emotions. I should begin to look at how these experiences can be achieved and how they can translate from the museum into the city and visa versa - Intimacy with art, Grandeur of art, Hidden art, Interactive art

Since I reorganised the museum it was important to think about the Collection and the ways in which it can be organised; Original Regional Location, Type of art, Size, Chronology of Collection, Chronology of production, Fragility, Popularity.

Maria suggested create scenarios / or stories to bring in the next stages of the hermitage. The hermitage has seen a series of leadership throughout Russian History...

What if the collection was stolen?, Live in the museum for 3 years to see all the collection, Revolution - back to Communism? Anarchy?, Squatters / Homeless shelter?

Charles Compare Movie Russian Arc - filmed in one continuous shot with New City-Hermitage and how it could be filmed - this is an interesting idea. The Russian arc was filmed in one continuous shot to emphasise the singularity of the trajectory throughout the museum. If the museum was fragmented with endless routes the film could potentially be in stop motion, or something that represents this.

The Hermitage, like many large museums has created a series of routes for people that have designated a limited amount of time. These include the highlights, the half day route, The 3 day route etc. An interesting thought would be how to re-invent these. What about the 3 year route to see everything? Maybe one of the reasons it should be redesigned is in order to make these trips easier? quicker? more enjoyable? Consume more art in less time? Consume art while visiting the city?

Rather than the Hermitage being the location which houses the art it could become a hotel, storage facility, and the city could then become the museum - An interesting idea would be to literally take the exhibitions and place then within the fabric of the city so that consumption of art would take place simultaneously with touring St. Petersburg. Town halls could house Large pieces of art whilst small side street shops could contain intricate ornaments in their shop windows. Different bus lines could be different collections. These are all thoughts but could be an interesting way of how we could use the actual city as a museum.


Currently working on Updated model

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Perspective W[H]IP!!!!!

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Currently trying to work out how to get my perspective model to work....

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The idea is to accentuation the lengthy corridor experience of the Hermitage. Another model will be made to show what it would be like fragmented...

If anyone has some tips on perspective models - feel free to help me reduce my stress levels :)
 
(FYI - H is for Hermitage)


 

Hermitage Timeline Refined

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Hermitage History -  Might be too small to see on here....

Divided in to 3 parts - but essentially still connected. 

People Timeline - Collection Timeline - Architecture Timeline

Which space is positive in the hermitage?

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Observations of the Hermitage museum made it evident that although it exhibits art both from different periods of history as well as from different continents, it seems as though the sheer size of the museum takes away from the prominence of the collection that it contains. 


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In the image on the left, do you even notice the exhibit on first glance?


Large rooms with the artefacts spread out cause them to 'get lost' in the space. In some cases the awesomeness of the interior spaces completely distracts the attention away from the art that it exhibits. The disorientating Labyrinth that is the Hermitage also gradually diverts the visitors attention to a realisation of physical exhaustion.

Another issue is the separation between the collection and the building. The Hermitage is richly significant in Russian history and culture. The building alone stood witness to many landmark Russian historical and cultural events and in many instances has entirely no relationship with its collection for example the Islamic art collection.

 

Noticeably there are pockets of neutral areas scattered throughout the Hermitage which consist of no historical or cultural relevance and it is in these spaces - the attic, the basements, large storage closets where I will try to create explosions of excitement through a condensation of the exhibits into smaller spaces.

I will look at O.M Unger's essay in greater depth and attempt to understand, challenge and dismantle his theories by looking at the room as an entity and not merely a small component of the wider picture.  I will think about turning the hermitage into an extension of public space and of the urban fabric.

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Hermitage basement where the art could be exhibited. This montage is a quick sketch and the concept needs to be refined. 




The Hermitage Time Capsule

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The Past

If a person spent 15 seconds viewing each artefact at the hermitage, it would take 3 years. 

For a tourist the thought is daunting, for a historian or an archaeologist, it is a gold mine.  

Museums COLLECT snapshots of history and provide limited (and sometimes dictated) access to ancient worlds and cultures. In the same way a 120 room exhibit at the hermitage can capture a period of history, as do the 'Time Capsules' of Andy Warhol and the Boxes of Duchamp. 

If the purpose of a collection is to capture and display a period of history - there is a limit before the excess becomes redundant. 
 

The Present

Questions

- Can the size of the hermitage be substantially reduced without compromising the exhibits? - What is the importance of physical space?
- What is exhibited in Museums is curated according to taste, politics, and culture. - Should one person or a group of people dictate how we read history and culture? 


The Future

Redefine how we collect things and how do we display history through non bias?