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I still have to model smaller details (stair infill etc) and will work on an exploded drawing for tomorrow that discusses the materiality and operability of the model (i.e. how the room will be constructed as the story is being developed)
Im thinking about modelling a fire escape on the building elevation to make it more Manhattan-esque. Will discuss at tutes tomorrow.
Ive been trying to figure out the model in plan and through modelling different elements in order to figure out what scale and material each part needs to be.
Here are some WIP views of it... will blog a more updated version tomorrow.
An edit from friday's tutorial:

Walls and plan view of the new model (with updated grid)






- The criminal must be someone mentioned in the early part of the story, but must not be anyone whose thoughts the reader has been allowed to follow.
- All supernatural or preternatural agencies are ruled out as a matter of course.
- Not more than one secret room or passage is allowable.
- No hitherto undiscovered poisons may be used, nor any appliance which will need a long scientific explanation at the end.
- No Chinaman must figure in the story.
- No accident must ever help the detective, nor must he ever have an unaccountable intuition which proves to be right.
- The detective must not himself commit the crime.
- The detective must not light on any clues which are not instantly produced for the inspection of the reader.
- The stupid friend of the detective, the Watson, must not conceal any thoughts which pass through his mind; his intelligence must be slightly, but very slightly, below that of the average reader.
- Twin brothers, and doubles generally, must not appear unless we have been duly prepared for them.


- Unit Brief - Room and Universe. Story connects objects to each other and larger context
- Lina Bo Bardi quote on non-linear time
- Collapse of space and time within the room to understand vast universe within microcosm of room.
- Relationship between author and audience. Story as device to understand past/ present, large/ small, fact/ fiction
- Past/ Present example is Studio 54 - den of hedonism and excess from 1977-1991. Intense collection for short period of time of beautiful nobodies and glamorous celebrities.
- Now exists only in memory
- Story constructed through collection of memories to recreate space of Studio 54. Father's memory of the limo
- Using this memory as a muse to construct remaining spaces: Velvet Rope (Time collapses, space is layered), Entrance Hall (Space collapses, time is layered), Dancefloor (Time and Space disappear, only experience remains) , VIP Basement (time and space are layered to reveal continuous loop) Vast library of information condensed into experience that both author and audience can inhabit
- Story collapses time and space but also can collapse scale to understand the complexity of universe within confines of room - understanding the city as an interior
- Stairs stretch out, Stair as connective element in the story, propelling us forward. Stairs move, through the aperture, an exterior world is revealed.
- Exit the wall to be enclosed under the table. Stair is revealed to be nested atop a larger stair (show TS detail of self-similar stacked forms)
- Climb the stairs to look back at the forest emerging from the tabletop. Through the trees, we glimpse the city.
- The city becomes clearer through the window on the far wall.
- Descend to have a closer look, turn to reveal the city under the stairs. Window is actually a mirror (TS detail of interferometric system, TS detail of mirrors within wall framed to look like window)
- Mirror is the picture plane of the story facilitating illusions of exteriority, stair is spatial device that collapses scales into one formal gesture (TS stair details at 3 scales)
- Zoom out to city. 3 vertical towers shift and rotate to become inverted step building hemmed in by buildings, rooted by foundation.
- Zoom out to reveal more of the urban fabric within larger interior of the quarry. City being both constructed and multiplied simultaneously.
- Vertical city - dense terraces suggest collection of city fragments collapsed together. Enclosed entity can still shift in scale to become a scale model on the tabletop.
- Stair and mirror are infinitely scaleable devices taking us from the very large (TS Stairway to Heaven and Space Periscope) to the most minute (microstair and micromirror)
- Architect as storyteller to construct imaginary worlds from the vast library of spaces we encounter by collapsing the macro to create the micro interior.
- Ralph Waldo Emerson quote on fiction revealing truth.
