nice i really like it. but let's talk about what i don't like.
1_i think the floor need to get much more complex asweel on the church side, so it is not just sitting there. complex not only as 2d pavement patternign but in 3d with your drops, like we said during tutorial
2_the translation from shopping mall to churhc now it is a straigh cutting line. i think you should have a strategy for that (maybe program related, maybe structural.. something), so some churchi breaks into the shopping mall or some shopping mall breaks into the churchi environment
Jasem Alsadah said:
i agree completely...but its just a rendering i left overnight....to test out how it would look like in the future...i agree that the clashes between the two needs to be more apparent and gradual...and also that floor needs complexity as the structure is to become more coherent rather than a flat surface...i am trying to work on that atm...and will post things asap...just trying to finish the structural elements for stl :)
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This page contains a single entry by Jasem Alsadah published on November 22, 2007 10:40 AM.
nice i really like it. but let's talk about what i don't like.
1_i think the floor need to get much more complex asweel on the church side, so it is not just sitting there. complex not only as 2d pavement patternign but in 3d with your drops, like we said during tutorial
2_the translation from shopping mall to churhc now it is a straigh cutting line. i think you should have a strategy for that (maybe program related, maybe structural.. something), so some churchi breaks into the shopping mall or some shopping mall breaks into the churchi environment
i agree completely...but its just a rendering i left overnight....to test out how it would look like in the future...i agree that the clashes between the two needs to be more apparent and gradual...and also that floor needs complexity as the structure is to become more coherent rather than a flat surface...i am trying to work on that atm...and will post things asap...just trying to finish the structural elements for stl :)