post-jury...(more rigor needed...)
I really like the idea that the architecture itself becomes the protagonist, where the project moves from narrative within frames, to narrative of the frames and to narrative outside the frame. this can also challenge the 2d format of drawings and at some point "escape to 3d".


To look at the relationship between 2d and 3d and their paradox, I borrow idea from those "illusion/ impossible objects" (see below). It will be interesting to look at how that can or cannot transform from 2d to 3d.


I think this type of drawing also works with the idea of "the flattened reading of 3d space". Also, it is interesting to look at the relationship between the positive & negative space, both in comic (i.e. space inside frame VS gutter space) and in architectural space (i.e. the "normal" space and the "solid/service" space). This kind of illusory drawing/ space can also become a mechanism to prevent the prison from escaping...
