December 2011 Archives

argument wip

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This is the 1st attempt to NOT describe/ present my project chronologically, and looks slightly more narrative-like...


The Great Escape

 

We are always isolated in the room.  We retreat only to try to leave the retreat again...

 

This project inhabits in the world where different spaces and rooms are linked to each other through various thresholds such as doors, windows, monitor screens etc.  Such collapsing of geographical distance condenses architecture into multiple "snapshots" of spaces and moments.  One mediates within this world through constant entering and exiting of rooms and moments.  It is clear for the inhabitants of this world that the interior and exterior can never be defined by façades, and it does not take long for them to realize this can neither be defined through entry and exit.  Anxiety grows as they further discover each of them is in fact encapsulated within their own room.  A Great Escape has to be planned.

- Again presentation skill is yet to be improved.  Things have to be more seamless.  For instance, the Kyoyo view in the Re-con has to replaced with the HK view so it links more clearly.  

 

- The super narrative should be the idea of comic, the idea/ relationship between the isolation of the frame and its role within the sequence, where the AA Box is embedded in it.  Thus, the Box should be presented after the comic.

 

- The idea of prison is interesting:  architect of prison, then the architect is in the prison; individual frame and reading all operate in a kind of ever, further embedding of a story within a story.  However, even though the four characters (the prisoner, the warden, the guard and the visitor) are useful in exploring different aspects of the story, the idea of prison is too strong as a device, which it dominates everything and is too literal.  Maybe talk about the story of isolation and containment without mentioning "the prison".

 

- Suggestion: procession, monastery; hikikomori (prison of your own making, self imprisonment, extreme degrees of isolation and confinement)

 

- Hikikomori: shift from a room to hyper-internalised process, such as obsessive gaming, etc.  This can then construct the narrative around the particular obsession, which can be deeply personal (focus shift from object to person).

 

- Hikikomori: warden is the parents, this can then translate into a sub-narrative into the warden.

 

- Also consider the imprisonment of an idea, obsession of an idea; different cultures, social barrier as a form of imprisonment/ isolation.

 

- Hikikomori: the guard is the room itself as it already has everything needed, it is no longer necessary to leave the room.  The guard becomes a kind of architectural mechanism.

 

 

I am currently trying to rearrange the comic so they should look less scattered; and re-doing the room where it is now the room of a hikikomori teenager (the prison becomes one of the sub-narratives), and constructing a better linkage between the new room, the school, and the prison.  Hopefully, I can have a new version of my argument to go with the re-arranged comic. Argument will post here later.  Here's is a wip view of the room (which is still quite empty...) and also the comic cubes that I showed on last Friday.


room wip.jpg

comic cube01.jpg

comic cube02.jpg


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