November 2011 Archives

This is kind of a wip for my argument, which is at the moment too long, too loose and too descriptive to be an argument.  At least I feel I am bit clearer about what I am doing by writing this.  I hope to refine and distill my argument out through rewriting and cutting down what I have written below.

P.S. : I hope I have answered the questions of "how to relate the prison and the AA" and "why prison" in a better way than I had during yesterday's tutorial?

From Boite en Vaise to the AA Box

The notion of collecting in a box from Duchamp's Boite en Valise is re-appropriated into the AA Box, where different elements and spaces of the school are fragmented, removed form their original context and sequence; then re-packed.  Within the box, the spaces are re-sequenced in order to curate a spatial experience defined by predictability and surprise.  For example, there are enfilade of doors that lead to nowhere; abrupt shifting in scale inside the library bookshelf; space slippage from stairs in 39 Bedford Sq to terrace door in 36, and then to stairs in 33; window in the unit space suddenly has a view looking at Kyoto, etc.  The elements and spaces are like different episodes within a sequence.  They juxtapose each other and thus create new readings, which are completely different from their original meaning within their original context.

 

From the AA Box to the comic strips

The AA Box is about sequence.  A comic strip (which itself is a form of sequential representation) is thus used as a tool to extract items from the box, and more importantly, to extract or distill the very idea of sequence.  The comic strip becomes a testing ground to construct a context from sequence; to explore the role sequence plays in the design and to understand its relationship with architectural form as well as the narrative.  Operating similarly in the Box, the doors and windows become points of entry/ exit in the comic strip, which allow the branching out of narrative from the main sequence, and form many other "sub-stories".  The network of comic strips can then allow the collection of different elements into the project, and at the same time create relationships (predictable or as a kind of surprise) between each of them.

 

The comic strips and the prison: the Great Escape

The comic strip is then developed into a kind of prison narrative.  The prison and the comic strip operate in the same way in certain sense: each individual frame/ panel in the comic strip is a form of isolation from the other frames, while still remaining as a part of the larger story sequence; the notion of imprisonment can be seen as a kind of absolute cut/ isolation from the trajectory of one's life.  At the same time, the cells for prisoners can also be seen as individual frames, but are also at the same time part of a larger sequence, which is the prison.  Within the prison narrative, there are 4 threads of sequences: the prisoner (who are also the architect of the prison, and are planning to escape from the prison), the guard, the warden and the visitor.  The 4 sequences all have different forms of surprises as they begin to talk about entry and exit.  At some point, the sequences may overlap, and may operate in a foreground/ background relationship.  Similar to the AA Box, doors and windows in the prison become points of entry/ exit that allow the escape from the prison narrative towards a larger message/ argument.   

 

prison sequence wip

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As discussed during the last tutorial, I am now developing the prison sequences, which have 4 different threads, i.e. the warden, the guard, visitor, and prisoner (which is at the same time the architect of the prison)

I am thinking maybe the visitor can also be the urban designer, so I can use his narrative to link it to Delirious New York...of a larger context, because I think the prison should only be a means to explore the larger argument, but not prison as the product/ or the only product of my project.

At the moment, the prisoner is the designer of the prison, which is a panopticon (which suggests radial city grid).  the idea of radial city grid can then somehow juxtapose or interact with the visitor's modern city grid vision...

Here's one of the sketches....more to come in the evening...

sequence-sketch-wip02.jpg


more wip on storyboard sequence

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Have been working on the "map" of comic strips/ sequences...following our discussion from the last tutorial, there are a few narratives/ branches that I can develop:

the chair narrative (compare with Eames' chair; chair as stages of communal learning)
the tree narrative (treeless-ness, bard surfaces in school)
transition decices (arrows VS stairs etc)
bar narrative (events/ school narrative/ pinopticon)
elevation VS perspective narrative
windows / keep entering frames narrative

at the moment the windows narrative is more developed than the rest, because I really like the idea of entering real and imaginary spaces through windows.  And that there is an interesting relationship between frame/ window and comic.  somehow I feel this can lead me to somewhere...
sequence-wip-screenshot.jpg

when thinking about the relationship between framing, comic, sequence...i wrote down all the words I could think of (though not sure if they are helpful)

framing   comic   sequence   cell   compartment   partition   apartment   grid   prison

so maybe I will want to do a prison?! humm....


also, i was accidentally reading some notes that I made over the summer when I was reading some random books:

Is it anymore necessary for a facade of a building to express its interior function?
If not, then the facade can have absolutely no relationship with its interior.  in a sense, the facade is only servicing the exterior, i.e. the city.  the interiors then become like leftover spaces that has no relation to the exterior (the city).  (there's more, but I will just stop here...)

Then I keep thinking that the facades of buildings functions as frames which are similar to the windows in my comic strips.  they become portals to a "space of otherness", which touches the idea of surprise and predictability, since the interior can be a complete non-sequitur of the city (exterior) itself...



new tip on room & universe (re-revised)

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I think the way of thinking about my rhino model instead of my box is really useful when I am writing this.  At least I feel like I am really moving away from the box now.

The Room

In the room are different spaces of a school captured in their dematerialized 
view, fragmented, removed from their original context and sequence; then re-packed.  Once in the room, the spaces are then re-sequenced in order to curate a spatial experience defined by predictability and surprise.  When walk inside the room, the spaces are like different episodes within a sequence.  The episodes juxtapose each other and thus create new readings, which are completely different from their original meaning within their original context.  The sequence is not necessarily linear in a way that at some point there are branches stemming out and form sub-sequences.  The sub-sequences may or may not find their way back to the main sequence. In fact, the room can be read as a maze-like structure, where there are labyrinths of inter-related spatial stories.

The City
A labyrinth of inter-related spatial stories...?

wip on storyboard sequence

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I am trying to do the storyboard sequence...but the more I do, the more I find it is not doing what I described on the room & universe paragraph...I am a bit confused now...
should I go back to change the paragraph, or re-do the sequence?  But then, I still don't have a clue of how the storyboard can perform what I described...
anyway will just continue and see how it goes...

sequence-sketch-wip01.jpg
sequence sketch wip02.jpg

The Room


The room is the AA Box, where different spaces of the School are captured in their idealized view, fragmentized, decontextualized and packed into the box. Within the AA Box, the collected spaces are re-sequenced in order to curate a spatial experience.  The fragments of the School are packed in different layers, in which they look at the notion of spatial experience as different episodes within a sequence.  Each episode talks about different types of space.  They are circulation; working spaces; exterior spaces within the building; members' room; doors and windows.  The sequence of episodes can be re-arranged.

 

The fragments collected are meant to be spaces, not objects.  This is why they are perspectival. 

In fact, some of them are thresholds of different spaces within the School (doors, windows, framed views, etc.).  Thresholds act as hinges / anchor points of re-arrangeable spatial experience.

 

They are also captured as the idealized views of the School, where the essence/ fragment replaces the unnoticed/ whole.  This challenges the role of generalized/ stereotypical view of spaces in spatial experience. 

 

The decontextualization within the Box in fact provides a new context that allows the conversation of essence of space.  (Since it is about the essence, the rest of the context can then be omitted.) By putting spaces with close relationships together (within the same layer/ episode), the sequence begins to suggest the re-knitting of spaces using the essence collected.


The Universe

It is like a universe of tourism souvenirs (postcards, miniature of iconic tourist spots etc.), where different spaces are depicted in its "essence", i.e. the generalized/ stereotypical view of places.  Souvenirs with close relationship are arranged together.  This may happen in the form of non-sequitur within the sequence.  When applying the idea of sidedness from the Box, the "back side" can become non-sequiturs within the sequence that shows the non-stereotypical/ non-touristic view of the same space.  

sequence / universe wip

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Since it is about sequence, and as an attempt to remove myself from the construct of the box, I hope the following steps can bring me out of confusion:

1. literally remove all the items collected from the box, catalog them.
2. re-arrange them in different sequence in comic strip panels.
3. re-configure the School according to the comic sequence...and the result may then become part of my universe...

it is an attempt to look at how different sequence can construct different spaces...
still testing out...

sequence-sketch01.jpg

reference

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I think this beer commercial can be a good precedent of my universe, where all the different spaces are magically joined together, while having a strong sense of sequence - that multiple spaces/ views describe the history, the making of, and the appreciation of the beer.  good example of interplay between sequence and spaces.

beer-commercial.jpg
Sapporo - Legendary Biru
http://vimeo.com/12363778

after tutorial; room and universe

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In yesterday's tutorial, the conversation was that it is currently pre-mature to focus on the idea of non-sequtur, as there is at the moment no sequence to be interrupted or disrupted.  Thus, I will be focusing on finding and developing the sequence, or the "out-of-sequence" sequence.


some important and interesting points from yesterday (thanks Natasha, Amandine, Alex, Shaelena, and all those who joined the conversation and helped me out of the confusion):

- have a main project / narrative/ agenda; then there is something else as non-sequiturs, which the non-sequiturs can form their own sequence themselves.  They can then interrupt the main project to create weird disjoints or mis-readings of the main project.

- TS as non-sequitur !

- non-sequitur can be used as a device to make spatial changes, shift in scale...

- my argument can be constructed around the idea of sequence, in a way that I can play with the sequence and non-sequitur

- maybe I can start with re-configuring the AA by using the spaces that I collected in the Box


and here are the room and universe paragraphs:

The room

The room is the AA Box, where different elements and spaces of the School are captured in their idealized view, miniaturized and packed into the box.  Contrasting Duchamp's Boite en Valise, in which is most of his miniature replicas are not arranged in a particular way; the AA Box is highly curated, while still allow for re-arrangements.  Everytime the boxes are re-arranged, a new sequence of spatial experience is revealed.  The Boxes allow the co-existing of spaces that do not naturally exist together.

 

The universe

It is a universe that tells a story about a single space through multiple perspectives. Or (maybe more interestingly), multiple different stories tell the story of one single space.  It is about the interplay between SEQUENCE and SPACES, where the idea of DOUBLE-SIDEDNESS plays an important role.  

non-sequitur - Rejected by Don Hertzfelt

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I was researching on "non-sequitur" and I found this:
Don Hertzfelt's Rejected
rejected-hertzfelt.jpg

I think it is a great example of what non-sequitur is.  Please DO watch the whole thing if you have time, it is just 9 mins.  I like how elements of all the non related scenes come together at last...  WARNING: violence inside, do not show this to kids.


Box as Presentation Device

Duchamp questioned the notion of modern museum using his Boite en Valise as a portable miniature museum.  The AA Box brings this query further by fundamentally changing the way of display (i.e. no longer simulation of museum surfaces).

The AA-box is not only a holder of objects, but somehow it has meaning.  Through different arrangement, the box provides a certain sequence of viewing of the objects, which the viewer will start linking the relationships between each individual objects and create a narrative.  Each element within the box works in combination toward the creation of a new whole that is the context of the box itself.  Each individual element also depends on the box as an infrastructure not just for framing, but more importantly, for hiding and revealing through rearranging and flipping/ turning of the boxes owing to their double-sidedness.  Here, the display and the displayed no longer has a dichotomy relationship.  

Therefore, the sequence of displaying the contents as well as the way of display is fundamentally different from that of Duchamp's Boite en Valise - that the AA-Box is no longer a usual simulation of museum surfaces that carries a displayed object.  This opens up the possibility of seeing the boxes as enfilade of frames or archive-like spaces. 

 


Box as a Form of Collection (Miniature, Non-sequitors)

The collection and the collected are highly dependent on each other in order to from a sequence of reading / fictional spatial experience.

The miniature souvenirs are captured as fragments rather than reduced in scale as a whole.  This distinguishes the souvenirs from architectural model, which only define and delimit a building.  The souvenirs here are allusion and not models.  They are meant to be remained partial to and more expansive than the original building.  

Miniatures in the AA Box has a very different nature from those in Duchamp's Boite.  Duchamp's miniatures represent the lived experience/ legacy of its maker.  However, miniatures in the AA Box instead represent the "secondhand" experience of its possessor/ owner, since the idealized spatial experience of the School only exist through the invention of narrative by the viewer. 

It is exactly such mechanism of miniature that allows the introduction of non-sequiturs.  They can easily be smuggled into the collection during the invention of narrative by the viewer.  This may lead to the creation of completely different narrative and thus generates different reading of the box.  

For the miniature of the view / space, it is exactly the change in scale that allows for collection.  Such shift in scale also creates a distance from reality, where the ideal is no way touchable or reachable.  The view / space becomes a product that can only consumed through eye, just like the picturesque view that lie far beyond the window of the country house.



Box as Spatial Device

The double-sidedness of the AA Box allows for the slippage and thus the revealing/ hiding of contents.  This can be further developed into spatial device in my project, where the non-sequitur can remain hidden and un-noticed or reveal itself.    


what does the AA Box do? (argument wip)

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To further understand the notion of collection and exhibition, Duchamp's Boite en Valise is re-appropriated to be the AA Box: different elements and spaces of the School are captured in their idealized view, miniaturized and packed into the Box.

 

Curating/ arrangement

Contrasting to Duchamp's Boite en Valise, where most of his miniature replicas are not arranged in a particular way, the AA Box is highly curated within each layer of the Box; while the many layers of the Box still allow for re-arrangement and lead to different reading sequence of the content of the box.

 

Miniatures

The miniatures within the Box are NOT merely fragmental depiction/ representation of the School, but captures of the view from the fictional tour of the idealized School.  They become souvenirs from the fictional tour.

 

Audience

Here I would argue that every collection's intended audience is exclusive:  that one has to fulfill certain requirement to see the collection (e.g. you may have to pay the ticket fee in order to get into a museum).  In a way Duchamp's Box has exclusive audience too: his Box is only intended to those who know Duchamp and his work (because those who doesn't will not know how to appreciate it, in which case the Box become redundant).  Only because he was so well known, the vast majority becomes his audience. 

The AA Box's intended audience is the AA Community. More specifically, for those who have worked and lived in the AA premise in Bedford Square.   

 

Non-sequitur

The curated content of the box suggests a certain sequence of reading the objects.  This provides room for non-sequiturs to be introduced, which are intended to interrupt, or even change the sequence or reading of the content of the box. 

now what

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Jury feedback:

The boxes were bit of a surprise for everyone since no one has seen it before...but this is exactly the problem: that the jurors think the jury is bit too early for me.  My direction and argument is still not too clear.  There is a general feeling that I am still not fully utilising my boxes.  Thus, one very important thing that I will need to do is to examine and make myself fully aware of the potential of the boxes.  Javier feels that I am too removed from the box, which Duchamp would not do so; and that the non-sequitur are always related to someone else (Belinda and Brett etc.) but not myself.  Charles suggests me to look at not just the visual aspect, but also the non-visual aspects such as the sound of the space, the conversations that happens within the school (e.g. Box with the Sound of Its Own Making by Robert Morris).  Maria concerns about the full utilization of the boxes: that the double sided-ness of the frames collapse not only physical space, but also space of representation; and at the same time allows re-arrangeable sequences.  She thinks the departure from the usual simulation of museum surfaces that carry displayed artwork is interesting.  The boxes for instance can become enfilade of frames, or archive-like frames.  The notion of miniature souvenirs should be explored.  (who's the audience?  What type of souvenir I am collecting? A form of representation?)  Ann-Sofi sees the boxes as town houses, which they look all the same no matter what class the owner belongs to.  The box is similar to town house in a way that it can take/ contain all the elements without changing its exterior appearance. 

 

Here's some direction that I can take on board:

the use of perspective;

the use of models (2D VS 3D);

the idea of artefact;

the notion of spatial (miniature) souvenirs;

the notion of representation;

the notion of miniaturization;

the order of the boxes; the reading between boxes;

the slippage between spaces as spatial non-sequiturs;

the box itself as a kind of conversation.

 

 

 

I would like to continue with exploring the possibility of the boxes, both as a device for presentation, representation and design process.  I am thinking if the boxes all look the same in the next jury, and that the jurors are to randomly pick a box to start with.  In this way the sequence of presentation can be completely rearranged.  It will be very interesting to see how a project can be presented in this way, and how this may or may not change the understanding of the project.  Currently I see each box as a miniature universe.  I will start to look at the relationship between each universe.  I am thinking about creating a narrative that can start addressing some of the questions from the jury, and that the narrative can start shaping my project.  It is still very vague at the moment.  Will discuss about it tomorrow.  Hope it won't sound too lame.

box WIP; argument...still RIP for now

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photo-3.jpg

wip

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trying to assemble the box...and more laser cut to go...
box-wip.jpg
and my argument at the moment looks exactly as this image: bits and pieces.

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