sweep sweep

My friend Simon helped me with a script for sweeping the curves. It doesn't sort out the edges so I will have to go back re-sweep but it does allow me to get a quick preview of what the model will look like. I have to re-project some of the curves because they are crashing into other curves in an undesirable way and I have to work out where I am going to thicken the curves so that they meet the layer above, creating both another (super-glam) inflection point and provide the structural support necessary for the model/building to stand (it also creates a hiearchy of inflection). I also have to make a suface for the floor level.

it's wild, bizarre, strange and almost entirely illegible but if you are able to communicate through simple drawings/diagrams how you are transforming (3d rotating) 2d ovals into 3d it will be ultra-interesting.
it will definitely look fat if doubled - on the bright side, is not much material = cheap so shouldn't be too big a deal if you make it double the size, no?
ya, i am compelled to double it because i want to make sure that it's strong enough to stand. on the downside, i'm worried i might lose the essence of what i am trying to communicate because the curves won't be articulated as well.
as for the diagrams, i have a record of the phases of transformation. just need to annotate and lay them out.