November 2008 Archives

Plan update

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Utilizing the previous rules through 'simplicity v complexity' it seems to be incorporating 'calm v violent' and perhaps it can be how the atlas becomes categorized through the plan.  I am still aiming to induce confusion and lack of free will through its layout, show multiple options for the flow of users that lead to the same tectonics.

 

I think I need to make a model of it though...

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This is the start for my plan/grid/layout, that can become a home for the tectonics.  It's utilizing the illusion of simplicity v complexity as well as showing a logical v illogical layout.  Within the plain I aim to induce confusion and lack of free will through its layout, show multiple options for the flow of users that ultimately lead in the same direction.  I aim to create a series of openings [both to create an intimate and isolated feeling through scale] within the strings that become a series of spaces to house the events [tectonics].

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Atlas model four (Simplicity v Complexity)

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Creating confusion and complexity through the realisation of  a simple rule that is interpreted in multiple ways and overlaid to become intangible.  Utilizing material dimensions to explore 2D to 3D formalization; through creating a simple 2D string diagram with a set of nodes along its axis and subsequently plucking the position of one of the nodes as a rule.  Interpreting this in multiple ways adds complexity, variation and confusion to the geometry.



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Atlas model three logic

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Classic logic was used to create this model as it perceived as a basic contradiction.

A simple rule was utilised within classic logic: AB = BA with its contradiction AB ≠ BA

This rule is placed in opposition, a mirrored rule that shows its 'contradicted' self image.  AB=BA faces AB ≠BA.  Utilizing this rule through a series of layers that runs along an axis that builds complexity as the rule progresses along it.  (First layer: AB=BA faces AB ≠BA.  Final layer 4(AB)=(BA)4  faces 4(AB) ≠(BA)4).  This has created a pair of axes that contradict and build complexity.

LOGIC BOARDS C.JPGLOGIC BOARDS B.jpgLOGIC BOARDS A.jpg

Atlas of Illusionary Tectonics

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Architecture has been seducing positions of power for centuries, in order to realise dreams.  Creating Iconic buildings that ultimately suggest vision, a template for the future.  Today this has become tenuous through the overuse of 'iconic' projects that are presented through the cityscape, all of which are competing for attention, grabbing at our conscious and subconscious, trying to persuade, manipulate and re-educate.

Architecture is the formwork in which we spend our lives, it can shape perceptions and intellect.  Our cityscape has become branded and defaced through corporate capitalism, a three dimensional white noise, that bombards with 'one liners' that has diminishing effects on its audience.  In this society there is thrust for 'real' to come into being, the diluted overused iconic to evaporate back into its concentrated form.

Through this yearning for reality away from the iconic, that has fuelled profit, demolition is required, an implosion allowing for the phoenix principle.  The re-birth of the tectonics, through the creation of this exploitative guide, future templates for the realisations of visions can emerge out of the white noise that has engulfed the cityscape.

The iconic has become about the pursuit of status through ambiguity, creating bifocal visions between society and the icon [creator].  The icon becomes a strategy determined to achieve status through contradiction and paradoxes, aiming to achieve a mass following through exploiting our educated vision to induce confusion.

Atlas Model Three (contradiction)

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I have been looking at producing bifocal visions through contradiction and paradoxes.

Through methods of flow and layering [to produce rhythm and repetition] I have produced a language of contradiction using classical logic [Boolean logic].  I have produced a model showing this.

Manifesto update...

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Architecture has been seducing positions of power for centuries, allowing those who would dream to design a world that they want.  Creating 'iconic' buildings that ultimately suggesting a vision, a future that they want to project.   Today this has been diluted through the overuse of 'iconic' projects that are presented in the branded cityscape, all of which are competing for attention, grabbing at our conscious and subconscious all trying to persuade, manipulate and re-educate.

Propaganda is the deliberate systematic attempt to shape perceptions by appealing through emotion to the intellect of an individual to achieve a reaction.  Creating strong feelings, affecting opinions, directing behaviour towards the desired goal of the propagandist.  Propaganda has branded and defaced the cityscape thorough goals of corporate capitalism primarily stuck in a single dimension and has become the 'white noise' that surrounds us.  Bombarded with one liner propagators that are having less impact upon its hardened audience.

Architecture is the ultimate instrument for this action as it achieves physical visions of dreams, it is the formwork in which we spend our lives, thus having the ability to have a direct influence upon us.  Architecture as Propaganda has the ability to affect an audience large enough for the 'iconic' to truly become into being.  Underestimating and losing the politeness that has begun to surround the subject, the iconic can truly become forced upon its audience.

The propaganda model: Atlas

For the 'iconic' to come into being, though Architecture as Propaganda is should approach on its audience through three planes: Space (a direct influence though its interaction). Body (a direct approach through intimate connections). Psyche (an in-direct influence through subconscious suggestion).

Atlas image(map) one

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atlas model 001.jpg

Indifference holds the beauty - in context of a standard grid, your attention is drawn to the discrepancy

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