In this render I am showing the entry point (connection) between the glass and stone bridges..., where the entry area is light, getting darker as you enter the stone bridge... will still need to montage programme, walls, people etc .... needs alot of photoshopping, (few too many crazy reflections)....
In the first image, i am trying to make the new texture part of the existing... it still looks like montage though... any ideas how to make it more real? in the second one i desaturated the existing city which i think relates back to my previous site plans/renders, where the existing city is less saturated... or should i just leave it as it is??.... more realistic (in the first shot) what do you guys think?
This image is trying to express both the visual connection with the other bridge (people will be photoshopped) and also, the different qualities of space, dark space in the background, where art can be projected onto... rhythm of the windows, continues in teh expression of the stone panels... (they dont look too fake do they?)... what do you guys think?
WHICH ONE do you guys think?? think the perspective in the first one talks more about the rhythm of the openings yet it doesnt talk about the different qualities of space, that the second one talks about... the first one has more detail in it but this can be added to the second one too.... am a bit stuck which one do you think???
This view is too cheery/sunny, but in terms of composition??... needs ALOT of photoshopping but i like this view because it shows the rhythm of windows/openings and also the visual connection with the other bridge... was thinking also, make the front part alot lighter, and then the spaces in the distance darker, to show the juxtaposition of different spatialities within the inhabited bridge.... what do you guys think?
Have the site and bridge in two colourtones, where the city is more monochromatic juxtaposed to the bridge that is more coloured, where am still designing the area around the bridge. so the texture/colour from the bridge bleeds out into the site... what do you guys think of having two colourtones, rather than one colour, where the bridge blends into the site...
Am designing the two ends of the bridge as i think its important as it is at these two points that the materiality of the bridge physically meets the city (where the juxtaposition of materials occur). Am trying to model these and have models made (maybe if there is enough time) with different colours for the different materials... for this connection between the bridge and the building, the bridge punches a hole into the existing facade, where the language of these bits are angular to respond to the rectilinear shapes of the facade. Inside, the old and new materiality wrap around each other, where the existing material enters into the bridge and the metal of the window frames (green bits) start wrapping itself around the existing buildings.... where it can be seen further away...
Here are some views i want to render as plates... what do you guys think??
1. PLAN
2. LOOKING INSIDE to outside, was thinking to somehow mirror the image of the city onto the reflection of the other bridge... where you view the canal through the distorted reflection of the bridge?
3. CONNECTION BETWEEN GLASS AND STONE BRIDGE
4. MATERIAL COMBINATION looking up from underneath.
5. PERSPECTIVE VIEW looking towards entrance of bridge.
1. cut through the first intersection of the two bridges
2a. Cut through the centre of the bridge.
2b. Cut through the centre of the bridge... i like the one above better... which one do you guys think?
3. Cut through second intersection of the bridges. where the support of the glass bridge becomes the window frame.
3a. Second option for this cut, where it cuts through the point where the two bridges intersect (on the left)... however as this part of the bridge is somewhat unresolved, with the deadspace underneath the glass path... i dont know which one is better...
